Ego Farms - Organic Modeling Series: OMS - Part 10b - Creating a Face Texture From Refe...
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- ericmaslowski
- Description
- The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I'm talking about with that statement, you can probably skip this tutorial, but I thought I'd include it for completeness.
- Language:
- English
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